<?xml version="1.0" encoding="utf-8" ?>
<wargear>
  <item>
    <name>Pathfinders</name>
    <description>Eldar codex Page 38.</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Fleet of Foot</name>
    <description>Can Run and Assault</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Masters of Stealth</name>
    <description>Eldar Codex Page 38.</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Spiritseer</name>
    <description>Wraithsight range increased to 12"</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Master Stategist</name>
    <description>Page 29 Eldar Codex</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Divination</name>
    <description>Page 51 Eldar Codex</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Infiltrators</name>
    <description>The unit may set up according to the Infiltrator rules, if the mission allows infiltrators.</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Deep Strike</name>
    <description>The unit may be held in reserve and enter play by Deep Strike, even if the mission does not normally allow it.</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Move Through Cover</name>
    <description>The unit rolls an extra D6 when attempting to move through cover.</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Dance of Death</name>
    <description>Eldar Codex Page 48.</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Reserves</name>
    <description>Any unit of Warriors beyond the minimum may be placed in reserve, even if the mission doesn't normally allow it. These units can only enter play through a Monolith portal. Any units not deployed by the end of the game count as destroyed.</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Phase Shift</name>
    <description>Wraiths are granted a 3+ Invulnerable save, and count as having Frag Grenades when assaulting units in or behind cover.</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Wraithflight</name>
    <description>Wraiths move as jetbikes, but never count terrain as impassible and never take difficult terrain tests. Wraiths cannot end their movement inside of an object.</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Jetbikes</name>
    <description>The unit moves as jetbikes, and may move and fire their weapons.</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Deep Strike</name>
    <description>The unit may Deep Strike if the mission allows it.</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Swarms</name>
    <description>Scarab Swarms move as jetbikes, but do not need to take difficult terrain tests. The unit cannot hold objectives, capture table quarters, or count as surviving troops in a Meat Grinder mission.</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Vulnerable to Blasts</name>
    <description>Template, Ordinance, and Blast marker weapons inflict two wounds instead of one on scarab swarms.</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Daemon</name>
    <description>Eldar Codex, Page 24</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Molten Body</name>
    <description>Eldar Codex, Page 24</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Fearless</name>
    <description>See Rulebook.</description>
    <type>Rules</type>
  </item>
  <item>
    <name>Inspiring</name>
    <description>Eldar Codex, Page 24</description>
    <type>Rules</type>
  </item>
</wargear>